The 2007 Slamdance Guerrilla Gamemaker Competition Official Jury Selections![]() The 2007 Slamdance Guerilla Gamemaker Competition has come to a close. This year saw a growing interest from filmmakers and the film industry in independent games, a great deal of discussion about the future and current issues games face, and finished with a renewed sense of purpose and support inside the community that was formed among the gamemaker class of '07. In light of the circumstances of this year's festival, the gamemaker class of '07 chose to acknowledge all games in attendance as Official Jury Selections, but not to have grand jury, audience, and student awards given. The official jury selections are listed below, and watch this space for upcoming changes in the submission process and guidelines, which we hope will both protect Slamdance in the future, and preserve the GGC as a place for experimental, independent, innovative, and edgy game design.
BASE INVADERS Seven Sigma - Digipen Institute of Technology www.digipen.edu/GameGallery/websites/Base_Invaders/ Base Invaders is a cartoony action-oriented strategy game that pits the crafty, trap-utilizing player against hordes of dim-witted invaders bent on destroying his Tower. Players grab and toss invaders, utilize over a dozen physics-based traps, and complete missions while fighting a colorful cast of aggressive invaders.
CULTIVATION Jason Rohrer cultivation.sf.net
Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise.
STEAM BRIGADE Pedestrian Entertainment www.steambrigade.com
Travel back to an alternate history where graceful airships rule the skies
and steam-powered tanks wage war on the ground. Build an army, capture
bunkers, defeat turrets, and use your airship to carry your troops behind
enemy lines. A unique blend of addictive gameplay, beautiful artwork, and
quirky storytelling, Steam Brigade really satisfies!
TOBLO Toblo - DigiPen Institute of Technology toblo.csnation.net/
Toblo is a fast-paced capture the flag game that has two teams using
blocks as weapons, throwing bombs, and generally destroying things.
TORIBASH Hampus Soderstrom www.toribash.com
Toribash is a turn-based fighting game. Create your own martial arts movies in single player sandbox mode, or join the competition in the multi player modes. Focus is on tactics rather than reaction and button mashing. The game features physics, full dismemberment, decapitation and comic style blood. The 2007 Slamdance Guerrilla Gamemaker Competition FinalistsOFFICIAL STATEMENTThe Super Columbine Massacre RPG game has been withdrawn from Slamdance'07. While understanding the different positions people have already taken with the game, we want to express the struggle we had with ours. On one hand, a jury selected a game they believed merited programming, a decision that always leads to our organization supporting the creator's independent vision and freedom of expression. On the other, there are moral obligations to consider with this particular game and the preservation of the Slamdance organization and its whole community. There are always legal checks and balances with any Slamdance program. Specifically with the subject matter of Super Columbine Massacre Role Playing Game Slamdance does not have the resources to defend any drawn out civil action that our legal council has stated can easily arise from publicly showing it. Though the organization annually takes on legal matters in support of the independent artists in this case such an undertaking could mean the end of Slamdance. Altogether, our decision has been extremely hard to make and hope a choice like it will never have to be made again. This is not a case of Slamdance lacking courage, sponsor disapproval of showing Danny's game or wanting to control freedom of expression. Simply and practically, Slamdance can't afford to take on the scope of this potential loss by showing the game to the public. And now this decision must be faced head on. We are planning a panel event at Slamdance on Sunday, January 21 at 5 pm where the different positions and the public exhibition of this Game can be heard and openly discussed. It is our goal that all interested parties can learn something from this event and most importantly offer some contribution toward the advancement of independent Games. Please join us and open up this whole matter.
THE BLOB Banana Games - Hogeschool voor de Kunsten Utrecht binnenstad.hku.nl/
The Blob is a ball of paint. He absorps colours and uses these to colour
the Dutch city of Utrecht. This involves rolling around, absorbing paint
characters and solving small puzzles. While rolling around, the player sees
what the station area of Utrecht will look like after is has been rebuilt
during the coming ten years.
PLASMA PONG Steve Taylor - Goerge Mason Univsersity www.PlasmaPong.com
Plasma Pong is a variation of Pong that utilizes fluid dynamics to drive the game environment. In the game you can inject fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game. THE FESTIVAL Located in the Treasure Mountain Inn, in the Slamdance Games screening room. Just down the hall from the Slamdance Film Festival Screening rooms. Check out the finalist screenings in the Guerilla Gamemaker Competitions, and engage in Q&A with the gamemakers! Enjoy gaming events, and attend our panels on game-making. The Slamdance Guerilla Gamemaker Competition exists to help aspiring game developers showcase their work. The festival aids developers through industry connections, peer interaction and national exposure. IF YOU HAVE QUESTIONS: e-mail sam at slamdance [ Click here for answers to some Frequently Asked Questions] [ Click here for the winners of the 2006 Slamdance Independent Game Competition ] |
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